Open! - Your Monthly Source of Design Brilliance

Open! - Your Monthly Source of Design Brilliance

When was the last time you created for yourself?

Portrait of Lisa Williams

Lisa Williams

Product Designer Senior

Jun 17, 2025

A personal look at process and the need for creative expression

In this article from our newsletter Open! Lisa, Senior Product Designer at Source.paris, shares her personal vision of creativity, beyond processes and professional constraints.

You’ve likely seen her work already: her illustrations light up on our new website and our ten years mini-site.

I truly believe that everyone is creative. Artists, designers, film-makers and other creative professionals may have cornered the market on selling creativity, but the reality is that creativity is universal. And when it is not given an outlet, I find that a kind of internal frustration starts to build. Being creative, purely for yourself, is in my opinion essential.

I came to this realisation after spending a few years working as a designer without doing any personal creative work. For me, that outlet is illustration. When I started drawing again, I began observing my process more intentionally. Now, I would like to share what I have noticed, in the hope that it encourages others to start, or continue with, their own creative practice, simply for the joy of it

A loose creative framework

As I started to draw again, it was entirely freeform. But over time, I saw it aligned loosely with the "double diamond" design framework. The stages of opening up (divergence) and narrowing down (convergence) are still there. However what rarely gets discussed is the role of inspiration throughout this process, and even more importantly, what happens outside of it. Exposure to new people, places, tools, and ideas changes the process and the outcome. Those external experiences are fuel for creativity.

Schéma du processus créatif inspiré du double diamant, alternant idées, phases de jeu, affinage et inspiration.

Something else often overlooked in the double diamond model is, perhaps controversially, the necessity of breaks.

My Three Starting Points

When I start an illustration, it usually begins in one of three ways:

Illustration d’une femme assise, dessinée de profil, semblant attendre l’inspiration, représentant un état de vide créatif au moment de commencer sans idée précise.
  1. No idea at all: I open my iPad and just start drawing to see what happens. Sometimes something good emerges; sometimes I produce nothing at all. I think of these as a “nonsense” illustrations, with little initial meaning and no pressure.

Bande dessinée d’une femme buvant un verre de vin, interrompue par une pensée soudaine, illustrant une idée née d’un moment de la vie quotidienne.
  1. A spark from real life: Something I feel could be interesting or fun captured as an illustration.

Illustration abstraite d’un visage fendu révélant un œil au centre, symbolisant l’introspection et la perception intérieure dans le processus créatif.
  1. Structured concepting: This came later for me, influenced by design thinking. It starts with analysing a brief, pulling out metaphors, brainstorming solo and in teams, then sketching ideas like you would product wireframes.

This mix of structured and unstructured creativity creates a healthy tension. The “nonsense” sketches and the conceptual work feed into each other over time, resulting in illustrations that combine a sense of play with more considered, detailed execution or ideas.

Diagramme en cercles croisés illustrant l’intersection entre dessins absurdes et illustrations structurées, avec au centre la naissance de nouvelles idées et processus.

The Importance of Play

Play is essential. Creativity can’t thrive under stress or pressure. When your mind is tense, it narrows; play opens it up.

My creative play space is Procreate on the iPad. It’s full of half-finished sketches I’ve never shared. They're not deep or meaningful, they’re just for me. That space to experiment without judgment is vital. As Julia Cameron says in The Artist’s Way:

"It is impossible to progress and look good at the same time."

And she's right. Growth needs privacy.

That said, it’s a balance, sometimes sharing work can be motivating, but it has to be on your terms. I once got feedback from a friend, a talented illustrator, who said my drawings were “a bit flat”. At the time, I was simply enjoying the act of drawing, so the comment was demotivating, but also unfortunately true. It was good feedback, just delivered at the wrong moment. Eventually, I learned to filter feedback: seek it when I’m ready and have my own time to experiment and play.

Steal like an artist (Inspiration)

Picasso said that:

"Good artists copy; great artists steal."

Though, ironically, he stole it from someone else. Meaning: A good artist will see another artists style and then try and copy that style as closely as they can. A great artist will select elements from another artists work and incorporate it into their own unique mix of influences.
The point is: when you steal creatively, you're not replicating. You’re remixing. You borrow techniques, ideas, styles and in doing so, you make something distinctly your own. For example, the mood board for our Ten Years of Source was a mix of my favourite illustrators and the team’s inspirations.

Mooboard d'illustrations pour le projet Tne Years of Source

I adapted one artist’s symmetry and use of dark backgrounds with my own developed style. You can trace that influence through to the final work.

Inspirations et résultats du travail d'illustration sur le site Ten Years of Source

Remember:

  • It is difficult to build new perspectives without new influences (art movements and design trends have always worked this way).

  • Ultimately, it never comes out looking the same. Your own style comes through

  • You learn from stolen techniques and your illustration evolve into something new over time.

"Judging your first creative attempts is a form of abuse toward the artist." - Julia Cameron

Take a step back, take a break (Refine)

These are three simple tools I always use to refine my work:

  • Take a break and come back. Distance offers clarity.

  • Flip the image. Mirroring helps you spot symmetry issues immediately. If your medium isn’t visual, find new perspectives your view your work. It about seeing things differently

  • Upload it to a different device. Uploading a drawing to a different device (iPad, phone, desktop etc.) can reveal subtle issues.

  • Get external perspectives and talk to experts. I often get feedback from colleagues, family and friends. At the right moment, fresh eyes can be transformative.

Then there’s what I call the shower effect: “Rather than constantly grinding away at a problem or desperately seeking a flash of inspiration, research from the last 15 years suggests that people may be more likely to have creative breakthroughs or epiphanies when they’re doing a habitual task that doesn’t require much thought—an activity in which you’re basically on autopilot. This lets your mind wander or engage in spontaneous cognition or “stream of consciousness” thinking, which experts believe helps retrieve unusual memories and generate new ideas.” — National Geographic, The science of why you have great ideas in the shower, by Stacey Colino.

In other words, when you step away and do something mundane, washing the dishes, going for a walk, having a shower, your subconscious starts to work through creative problems. It’s surprising how often that moment of clarity arrives precisely when you’re not consciously thinking about it. I experience this all the time, and was delighted to discover there’s research that supports the theory.

Illustration du processus double diamant appliqué aux illustrations du site Ten Years of Source

Final Thoughts

So, my creative process can be loosely mapped as: Idea → Play → Inspiration → Refine, as described above. But in truth, it’s far from linear. These stages loop, blur and overlap in unpredictable ways, sometimes starting with inspiration, other times with nonsense sketches or a structured concept. And for someone else, the sequence might look entirely different.

Creativity isn’t a fixed formula; it’s a living, breathing cycle that evolves with you. The moments of playful experimentation feed the refined work. New ideas spark from unexpected sources. Breaks, feedback and subconscious problem-solving all play their part.

What I’ve shared here is just one personal journey. I find joy in speaking with others about creativity, learning how they approach their own practice, and tapping into the psychology behind it. That curiosity continues to shape and reshape how I create.

Additional thoughts…will AI kill creativity?

It’s impossible to write about creativity today without acknowledging the role of AI. Here’s how I currently think about it: drawing was once the only way to capture an image, until photography came along. Yet we still draw. In fact, we often use photographs to support drawing, as references or as part of mixed media. I see AI in a similar light, it’s a tool that can support the creative process. The key is knowing when and how to use it and when to rely on our uniquely human abilities.

The human brain will always think in strange, surprising ways and we’ll always have the urge to express that. AI doesn’t take away from the joy of drawing, making music, taking photos, or engaging in any creative act. It is for you and your own enjoyment.

A personal look at process and the need for creative expression

In this article from our newsletter Open! Lisa, Senior Product Designer at Source.paris, shares her personal vision of creativity, beyond processes and professional constraints.

You’ve likely seen her work already: her illustrations light up on our new website and our ten years mini-site.

I truly believe that everyone is creative. Artists, designers, film-makers and other creative professionals may have cornered the market on selling creativity, but the reality is that creativity is universal. And when it is not given an outlet, I find that a kind of internal frustration starts to build. Being creative, purely for yourself, is in my opinion essential.

I came to this realisation after spending a few years working as a designer without doing any personal creative work. For me, that outlet is illustration. When I started drawing again, I began observing my process more intentionally. Now, I would like to share what I have noticed, in the hope that it encourages others to start, or continue with, their own creative practice, simply for the joy of it

A loose creative framework

As I started to draw again, it was entirely freeform. But over time, I saw it aligned loosely with the "double diamond" design framework. The stages of opening up (divergence) and narrowing down (convergence) are still there. However what rarely gets discussed is the role of inspiration throughout this process, and even more importantly, what happens outside of it. Exposure to new people, places, tools, and ideas changes the process and the outcome. Those external experiences are fuel for creativity.

Schéma du processus créatif inspiré du double diamant, alternant idées, phases de jeu, affinage et inspiration.

Something else often overlooked in the double diamond model is, perhaps controversially, the necessity of breaks.

My Three Starting Points

When I start an illustration, it usually begins in one of three ways:

Illustration d’une femme assise, dessinée de profil, semblant attendre l’inspiration, représentant un état de vide créatif au moment de commencer sans idée précise.
  1. No idea at all: I open my iPad and just start drawing to see what happens. Sometimes something good emerges; sometimes I produce nothing at all. I think of these as a “nonsense” illustrations, with little initial meaning and no pressure.

Bande dessinée d’une femme buvant un verre de vin, interrompue par une pensée soudaine, illustrant une idée née d’un moment de la vie quotidienne.
  1. A spark from real life: Something I feel could be interesting or fun captured as an illustration.

Illustration abstraite d’un visage fendu révélant un œil au centre, symbolisant l’introspection et la perception intérieure dans le processus créatif.
  1. Structured concepting: This came later for me, influenced by design thinking. It starts with analysing a brief, pulling out metaphors, brainstorming solo and in teams, then sketching ideas like you would product wireframes.

This mix of structured and unstructured creativity creates a healthy tension. The “nonsense” sketches and the conceptual work feed into each other over time, resulting in illustrations that combine a sense of play with more considered, detailed execution or ideas.

Diagramme en cercles croisés illustrant l’intersection entre dessins absurdes et illustrations structurées, avec au centre la naissance de nouvelles idées et processus.

The Importance of Play

Play is essential. Creativity can’t thrive under stress or pressure. When your mind is tense, it narrows; play opens it up.

My creative play space is Procreate on the iPad. It’s full of half-finished sketches I’ve never shared. They're not deep or meaningful, they’re just for me. That space to experiment without judgment is vital. As Julia Cameron says in The Artist’s Way:

"It is impossible to progress and look good at the same time."

And she's right. Growth needs privacy.

That said, it’s a balance, sometimes sharing work can be motivating, but it has to be on your terms. I once got feedback from a friend, a talented illustrator, who said my drawings were “a bit flat”. At the time, I was simply enjoying the act of drawing, so the comment was demotivating, but also unfortunately true. It was good feedback, just delivered at the wrong moment. Eventually, I learned to filter feedback: seek it when I’m ready and have my own time to experiment and play.

Steal like an artist (Inspiration)

Picasso said that:

"Good artists copy; great artists steal."

Though, ironically, he stole it from someone else. Meaning: A good artist will see another artists style and then try and copy that style as closely as they can. A great artist will select elements from another artists work and incorporate it into their own unique mix of influences.
The point is: when you steal creatively, you're not replicating. You’re remixing. You borrow techniques, ideas, styles and in doing so, you make something distinctly your own. For example, the mood board for our Ten Years of Source was a mix of my favourite illustrators and the team’s inspirations.

Mooboard d'illustrations pour le projet Tne Years of Source

I adapted one artist’s symmetry and use of dark backgrounds with my own developed style. You can trace that influence through to the final work.

Inspirations et résultats du travail d'illustration sur le site Ten Years of Source

Remember:

  • It is difficult to build new perspectives without new influences (art movements and design trends have always worked this way).

  • Ultimately, it never comes out looking the same. Your own style comes through

  • You learn from stolen techniques and your illustration evolve into something new over time.

"Judging your first creative attempts is a form of abuse toward the artist." - Julia Cameron

Take a step back, take a break (Refine)

These are three simple tools I always use to refine my work:

  • Take a break and come back. Distance offers clarity.

  • Flip the image. Mirroring helps you spot symmetry issues immediately. If your medium isn’t visual, find new perspectives your view your work. It about seeing things differently

  • Upload it to a different device. Uploading a drawing to a different device (iPad, phone, desktop etc.) can reveal subtle issues.

  • Get external perspectives and talk to experts. I often get feedback from colleagues, family and friends. At the right moment, fresh eyes can be transformative.

Then there’s what I call the shower effect: “Rather than constantly grinding away at a problem or desperately seeking a flash of inspiration, research from the last 15 years suggests that people may be more likely to have creative breakthroughs or epiphanies when they’re doing a habitual task that doesn’t require much thought—an activity in which you’re basically on autopilot. This lets your mind wander or engage in spontaneous cognition or “stream of consciousness” thinking, which experts believe helps retrieve unusual memories and generate new ideas.” — National Geographic, The science of why you have great ideas in the shower, by Stacey Colino.

In other words, when you step away and do something mundane, washing the dishes, going for a walk, having a shower, your subconscious starts to work through creative problems. It’s surprising how often that moment of clarity arrives precisely when you’re not consciously thinking about it. I experience this all the time, and was delighted to discover there’s research that supports the theory.

Illustration du processus double diamant appliqué aux illustrations du site Ten Years of Source

Final Thoughts

So, my creative process can be loosely mapped as: Idea → Play → Inspiration → Refine, as described above. But in truth, it’s far from linear. These stages loop, blur and overlap in unpredictable ways, sometimes starting with inspiration, other times with nonsense sketches or a structured concept. And for someone else, the sequence might look entirely different.

Creativity isn’t a fixed formula; it’s a living, breathing cycle that evolves with you. The moments of playful experimentation feed the refined work. New ideas spark from unexpected sources. Breaks, feedback and subconscious problem-solving all play their part.

What I’ve shared here is just one personal journey. I find joy in speaking with others about creativity, learning how they approach their own practice, and tapping into the psychology behind it. That curiosity continues to shape and reshape how I create.

Additional thoughts…will AI kill creativity?

It’s impossible to write about creativity today without acknowledging the role of AI. Here’s how I currently think about it: drawing was once the only way to capture an image, until photography came along. Yet we still draw. In fact, we often use photographs to support drawing, as references or as part of mixed media. I see AI in a similar light, it’s a tool that can support the creative process. The key is knowing when and how to use it and when to rely on our uniquely human abilities.

The human brain will always think in strange, surprising ways and we’ll always have the urge to express that. AI doesn’t take away from the joy of drawing, making music, taking photos, or engaging in any creative act. It is for you and your own enjoyment.

Illustration of a woman gradually regaining her focus while drawing, representing the process of personal creation and the evolution of ideas.
Illustration of a woman gradually regaining her focus while drawing, representing the process of personal creation and the evolution of ideas.
Illustration of a woman gradually regaining her focus while drawing, representing the process of personal creation and the evolution of ideas.

Enjoyed this article? You’ll love Open!

Join our newsletter to get the very best of our content every month — insights, client stories and design experiments, straight to your inbox.

Work with Source.paris

Since 2014, we’ve been turning complex challenges into clear and desirable user experiences.
From product strategy to full-scale rollout, our team brings structure, speed and sharp execution — with no compromises.

Enjoyed this article? You’ll love Open!

Join our newsletter to get the very best of our content every month — insights, client stories and design experiments, straight to your inbox.

Work with Source.paris

Since 2014, we’ve been turning complex challenges into clear and desirable user experiences.
From product strategy to full-scale rollout, our team brings structure, speed and sharp execution — with no compromises.

Enjoyed this article? You’ll love Open!

Join our newsletter to get the very best of our content every month — insights, client stories and design experiments, straight to your inbox.

Work with Source.paris

Since 2014, we’ve been turning complex challenges into clear and desirable user experiences.
From product strategy to full-scale rollout, our team brings structure, speed and sharp execution — with no compromises.

Enjoyed this article? You’ll love Open!

Join our newsletter to get the very best of our content every month — insights, client stories and design experiments, straight to your inbox.

Work with Source.paris

Since 2014, we’ve been turning complex challenges into clear and desirable user experiences.
From product strategy to full-scale rollout, our team brings structure, speed and sharp execution — with no compromises.